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dc.creatorde Antonio,Angélica
dc.creatorRamírez,Jaime
dc.creatorImbert,Ricardo
dc.creatorMéndez,Gonzalo
dc.creatorAguilar,Raúl Antonio
dc.date2005-04-01
dc.date.accessioned2020-02-17T15:35:58Z
dc.date.available2020-02-17T15:35:58Z
dc.identifierhttps://scielo.conicyt.cl/scielo.php?script=sci_arttext&pid=S0718-13372005000100006
dc.identifier.urihttps://revistaschilenas.uchile.cl/handle/2250/132174
dc.descriptionThis paper describes the software architecture that has been designed as a model for the application of Intelligent Virtual Environments to training activities. CORBA has been used as the middleware to integrate a graphical and interactive environment developed in OpenGL and Visual C++, with a cooperative multi-agent system developed on top of the JADE platform.
dc.formattext/html
dc.languageen
dc.publisherUniversidad de Tarapacá. Facultad de Ingeniería
dc.relation10.4067/S0718-13372005000100006
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceRevista Facultad de Ingeniería - Universidad de Tarapacá v.13 n.1 2005
dc.subjectVirtual Environments
dc.subjectIntelligent Tutoring Systems
dc.subjectIntelligent Virtual Training Environments
dc.subjectAgent Based Systems
dc.subjectIntelligent Virtual Agents
dc.titleA SOFTWARE ARCHITECTURE FOR INTELLIGENT VIRTUAL ENVIRONMENTS APPLIED TO EDUCATION


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