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dc.creatorKarjaluoto,Heikki
dc.creatorLeppaniemi,Matti
dc.date2013-04-01
dc.date.accessioned2019-04-25T12:41:43Z
dc.date.available2019-04-25T12:41:43Z
dc.identifierhttps://scielo.conicyt.cl/scielo.php?script=sci_arttext&pid=S0718-18762013000100002
dc.identifier.urihttp://revistaschilenas.uchile.cl/handle/2250/61172
dc.descriptionThis study develops a framework for understanding user intentions and behaviors within a virtual world environment. The proposed framework posits that the intention to participate in virtual world is defined by a person’s 1) social identity, 2) attitude toward using the service, 3) subjective norms, 4) attitude toward advertising on the service and 5) enjoyment. The proposed model is tested using data (n=319) from members of the virtual world environment. The results support the multidimensional view of social identity and show a strong positive association between social identity and intention and social identity and behavior, and further, confirm the intention-behavior link. Moreover, the results indicate that social identity outweighs the significance of a person’s attitude and relevant subjective norms in explaining intention and behavior. The results also indicate that enjoyment strongly explains both ease of use and attitude.
dc.formattext/html
dc.languageen
dc.publisherUniversidad de Talca
dc.relation10.4067/S0718-18762013000100002
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourceJournal of theoretical and applied electronic commerce research v.8 n.1 2013
dc.subjectSocial identity
dc.subjectVirtual world
dc.subjectExperiential service
dc.subjectEnjoyment
dc.subjectIntention
dc.titleSocial Identity for Teenagers: Understanding Behavioral Intention to Participate in Virtual World Environment


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