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dc.contributoren-US
dc.creatorTomaselli, Fernando Claro
dc.creatorDi Serio, Luiz Carlos
dc.date2013-12-10
dc.date.accessioned2019-05-03T13:21:32Z
dc.date.available2019-05-03T13:21:32Z
dc.identifierhttps://www.jotmi.org/index.php/GT/article/view/1408
dc.identifier10.4067/S0718-27242013000500016
dc.identifier.urihttp://revistaschilenas.uchile.cl/handle/2250/86979
dc.descriptionThe rapid developing product and service markets and developments in information technologies have accelerated growth in outsourcing of peripheral activities and critical business as well, enhancing the importance of network supply chain management. This paper analyzes the dynamics of supply chain management and the creation of value in an industry with strong network effects and constantly introduction of disruptive technologies, the videogame industry. This industry evolves at a high velocity, with a lifecycle of five to six years for consoles, which features a new generation of consoles, where new companies and technologies appear and disappear at each generation.en-US
dc.formatapplication/pdf
dc.languageeng
dc.publisherFacultad de Economía y Negocios, Universidad Alberto Hurtadoen-US
dc.relationhttps://www.jotmi.org/index.php/GT/article/view/1408/888
dc.rightsCopyright (c) 2013 Journal of Technology Management & Innovationen-US
dc.rightshttp://creativecommons.org/licenses/by/4.0en-US
dc.sourceJournal of Technology Management & Innovation; Vol 8, No 4 (2013); 177-185en-US
dc.sourceJournal of Technology Management & Innovation; Vol 8, No 4 (2013); 177-185es-ES
dc.source0718-2724
dc.subjectVideogame; Network externalities; Supply Networks, RBV, Relational View, Disruptive Technologyen-US
dc.titleSupply Networks and Value Creation in High Innovation and Strong Network Externalities Industryen-US
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Articleen-US


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