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Radiography of myth: the social representation of gamers put to test in Chile

Radiografía de un mito: la representación estereotipada de los videojugadores puesta a prueba en Chile;
Radiography of myth: the social representation of gamers put to test in Chile

Author
Jaramillo, Marco

Saldaña, Magdalena

Full text
https://comunicacionymedios.uchile.cl/index.php/RCM/article/view/69107
10.5354/0719-1529.2023.69107
Abstract
Gamers have been represented in the media and in cultural products as young boys or young men with limited social life, no participation in community activities, sedentary habits and low interest in work or studies. By relying on data from the National Survey on Time Use conducted in Chile, and drawing upon the theoretical perspective of social representation, this study tests the relationship between the use of videogames and the alleged lack of interest in social, work, community and recreational activities. Findings indicate that, although young men are more likely to be gamers, there is no relationship between playing videogames and being satisfied with one’s personal life or participating in work, social, community, or political activities. Likewise, findings suggest that those who play videogames also do sports, which debunks multiple myths about videogame players.
 
Los jugadores de videojuegos han sido representados en medios de comunicación y en productos culturales como niños u hombres jóvenes con escasa vida social, sin participación en la vida comunitaria, sedentarios y con poco interés por el trabajo o los estudios. Desde la perspectiva teórica de la representación social, y analizando datos de la Encuesta Nacional de Uso de Tiempo realizada en Chile, este estudio pone a prueba la relación entre el uso de videojuegos y el aparente desinterés en actividades sociales, laborales, comunitarias y recreativas. Los resultados indican que, aunque los hombres jóvenes efectivamente tienen mayor probabilidad de ser gamers, no existe relación entre jugar videojuegos y la satisfacción con la vida personal o la participación en actividades laborales, de la vida social, comunitarias o políticas. Asimismo, los hallazgos sugieren que quienes juegan también practican deporte, lo cual derriba múltiples mitos sobre jugadores de videojuegos.
 
Gamers have been represented in the media and in cultural products as young boys or young men with limited social life, no participation in community activities, sedentary habits and low interest in work or studies. By relying on data from the National Survey on Time Use conducted in Chile, and drawing upon the theoretical perspective of social representation, this study tests the relationship between the use of videogames and the alleged lack of interest in social, work, community and recreational activities. Findings indicate that, although young men are more likely to be gamers, there is no relationship between playing videogames and being satisfied with one’s personal life or participating in work, social, community, or political activities. Likewise, findings suggest that those who play videogames also do sports, which debunks multiple myths about videogame players.
 
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Artes, Arquitectura y UrbanismoCiencias Agrarias, Forestales y VeterinariasCiencias Exactas y NaturalesCiencias SocialesDerechoEconomía y AdministraciónFilosofía y HumanidadesIngenieríaMedicinaMultidisciplinarias
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Universidad de ChileUniversidad Católica de ChileUniversidad de Santiago de ChileUniversidad de ConcepciónUniversidad Austral de ChileUniversidad Católica de ValparaísoUniversidad del Bio BioUniversidad de ValparaísoUniversidad Católica del Nortemore

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